Steph3D ::.
12/03/2005, 03h38
Visual C++ , l'outil officiellement recommander par Maxon pour dev les plug-in C++ pour Cinema4D
Ben tonton Billou nous l'offre gratuitement ici http://msdn.microsoft.com/visualc/vctoolkit2003/
C'est le compilateur de base, mais je ne crois pas que l'éditeur visuel d'interface windaube sert à quelques choses pour les plug-ins internes dans C4D ?
Bon, allez, hop*! au boulot*! :mrgreen:
Si on s’y met tous, on peut refaire toutes les fonctions qui manquent à C4D :lol: vous verrez, c'est facile*! :mrgreen:
Bon voyon voir, ça marche comment deja, ce truc...
Setting environment for using Microsoft Visual C++ 2003 Toolkit.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
Thank you for choosing the Visual C++ Toolkit 2003! Get started quickly by
building the code samples included in the "Samples" directory. Each sample
includes a short whitepaper discussing the Visual C++ features, and a batch
file for building the code.
Type "cl /?" for brief documentation on compiler options.
Visit http://msdn.microsoft.com/visualc/using/documentation/default.aspx for
complete compiler documentation.
C:\Program Files\Microsoft Visual C++ Toolkit 2003>
Oh !!! c'est bo !!! c'est moderne !
Voyon voir... cl /? qui nous dit, ok
Setting environment for using Microsoft Visual C++ 2003 Toolkit.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
Thank you for choosing the Visual C++ Toolkit 2003! Get started quickly by
building the code samples included in the "Samples" directory. Each sample
includes a short whitepaper discussing the Visual C++ features, and a batch
file for building the code.
Type "cl /?" for brief documentation on compiler options.
Visit http://msdn.microsoft.com/visualc/using/documentation/default.aspx for
complete compiler documentation.
C:\Program Files\Microsoft Visual C++ Toolkit 2003>cl /?
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 13.10.3077 for 80x86
Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
C/C++ COMPILER OPTIONS
-OPTIMIZATION-
/O1 minimize space /Op[-] improve floating-pt consistency
/O2 maximize speed /Os favor code space
/Oa assume no aliasing /Ot favor code speed
/Ob<n> inline expansion (default n=0) /Ow assume cross-function aliasing
/Od disable optimizations (default) /Ox maximum opts. (/Ogityb2 /Gs)
/Og enable global optimization /Oy[-] enable frame pointer omission
/Oi enable intrinsic functions
-CODE GENERATION-
/G3 optimize for 80386 /Gh enable _penter function call
/G4 optimize for 80486 /GH enable _pexit function call
/G5 optimize for Pentium /GR[-] enable C++ RTTI
/G6 optimize for PPro, P-II, P-III /GX[-] enable C++ EH (same as /EHsc)
/G7 optimize for Pentium 4 or Athlon /EHs enable C++ EH (no SEH exceptions)
/GB optimize for blended model (default) /EHa enable C++ EH (w/ SEH exceptions)
/Gd __cdecl calling convention /EHc extern "C" defaults to nothrow
/Gr __fastcall calling convention /GT generate fiber-safe TLS accesses
/Gz __stdcall calling convention /Gm[-] enable minimal rebuild
/GA optimize for Windows Application /GL[-] enable link-time code generation
/Gf enable string pooling /QIfdiv[-] enable Pentium FDIV fix
/GF enable read-only string pooling /QI0f[-] enable Pentium 0x0f fix
/Gy separate functions for linker /QIfist[-] use FIST instead of ftol()
/GZ Enable stack checks (/RTCs) /RTC1 Enable fast checks (/RTCsu)
/Ge force stack checking for all funcs /RTCc Convert to smaller type checks
/Gs[num] control stack checking calls /RTCs Stack Frame runtime checking
/GS enable security checks /RTCu Uninitialized local usage checks
/clr[:noAssembly] compile for the common language runtime
noAssembly - do not produce an assembly
/arch:<SSE|SSE2> minimum CPU architecture requirements, one of:
SSE - enable use of instructions available with SSE enabled CPUs
SSE2 - enable use of instructions available with SSE2 enabled CPUs
-OUTPUT FILES-
/Fa[file] name assembly listing file /Fo<file> name object file
/FA[sc] configure assembly listing /Fp<file> name precompiled header file
/Fd[file] name .PDB file /Fr[file] name source browser file
/Fe<file> name executable file /FR[file] name extended .SBR file
/Fm[file] name map file
-PREPROCESSOR-
/AI<dir> add to assembly search path /Fx merge injected code to file
/FU<file> forced using assembly/module /FI<file> name forced include file
(press <return> to continue)
/C don't strip comments /U<name> remove predefined macro
/D<name>{=|#}<text> define macro /u remove all predefined macros
/E preprocess to stdout /I<dir> add to include search path
/EP preprocess to stdout, no #line /X ignore "standard places"
/P preprocess to file
-LANGUAGE-
/Zi enable debugging information /Ze enable extensions (default)
/ZI enable Edit and Continue debug info /Zl omit default library name in .OBJ
/Z7 enable old-style debug info /Zg generate function prototypes
/Zd line number debugging info only /Zs syntax check only
/Zp[n] pack structs on n-byte boundary /vd{0|1} disable/enable vtordisp
/Za disable extensions (implies /Op) /vm<x> type of pointers to members
/Zc:arg1[,arg2] C++ language conformance, where arguments can be:
forScope - enforce Standard C++ for scoping rules
wchar_t - wchar_t is the native type, not a typedef
-MISCELLANEOUS-
@<file> options response file /wo<n> issue warning n once
/?, /help print this help message /w<l><n> set warning level 1-4 for n
/c compile only, no link /W<n> set warning level (default n=1)
/H<num> max external name length /Wall enable all warnings
/J default char type is unsigned /Wp64 enable 64 bit porting warnings
/nologo suppress copyright message /WX treat warnings as errors
/showIncludes show include file names /WL enable one line diagnostics
/Tc<source file> compile file as .c /Yc[file] create .PCH file
/Tp<source file> compile file as .cpp /Yd put debug info in every .OBJ
/TC compile all files as .c /Yl[sym] inject .PCH ref for debug lib
/TP compile all files as .cpp /Yu[file] use .PCH file
/V<string> set version string /YX[file] automatic .PCH
/w disable all warnings /Y- disable all PCH options
/wd<n> disable warning n /Zm<n> max memory alloc (% of default)
/we<n> treat warning n as an error
-LINKING-
/MD link with MSVCRT.LIB /MDd link with MSVCRTD.LIB debug lib
/ML link with LIBC.LIB /MLd link with LIBCD.LIB debug lib
/MT link with LIBCMT.LIB /MTd link with LIBCMTD.LIB debug lib
/LD Create .DLL /F<num> set stack size
/LDd Create .DLL debug library /link [linker options and libraries]
C:\Program Files\Microsoft Visual C++ Toolkit 2003>
Wahou d'enfer! tout pleins d'options cool pour s'amuser :mrgreen:
Bon, ou est-ce que j'ai foutou se satané tube d'aspirine...
heu... non-rien, je parlé tout seul :oops:
Ben tonton Billou nous l'offre gratuitement ici http://msdn.microsoft.com/visualc/vctoolkit2003/
C'est le compilateur de base, mais je ne crois pas que l'éditeur visuel d'interface windaube sert à quelques choses pour les plug-ins internes dans C4D ?
Bon, allez, hop*! au boulot*! :mrgreen:
Si on s’y met tous, on peut refaire toutes les fonctions qui manquent à C4D :lol: vous verrez, c'est facile*! :mrgreen:
Bon voyon voir, ça marche comment deja, ce truc...
Setting environment for using Microsoft Visual C++ 2003 Toolkit.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
Thank you for choosing the Visual C++ Toolkit 2003! Get started quickly by
building the code samples included in the "Samples" directory. Each sample
includes a short whitepaper discussing the Visual C++ features, and a batch
file for building the code.
Type "cl /?" for brief documentation on compiler options.
Visit http://msdn.microsoft.com/visualc/using/documentation/default.aspx for
complete compiler documentation.
C:\Program Files\Microsoft Visual C++ Toolkit 2003>
Oh !!! c'est bo !!! c'est moderne !
Voyon voir... cl /? qui nous dit, ok
Setting environment for using Microsoft Visual C++ 2003 Toolkit.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
Thank you for choosing the Visual C++ Toolkit 2003! Get started quickly by
building the code samples included in the "Samples" directory. Each sample
includes a short whitepaper discussing the Visual C++ features, and a batch
file for building the code.
Type "cl /?" for brief documentation on compiler options.
Visit http://msdn.microsoft.com/visualc/using/documentation/default.aspx for
complete compiler documentation.
C:\Program Files\Microsoft Visual C++ Toolkit 2003>cl /?
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 13.10.3077 for 80x86
Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
C/C++ COMPILER OPTIONS
-OPTIMIZATION-
/O1 minimize space /Op[-] improve floating-pt consistency
/O2 maximize speed /Os favor code space
/Oa assume no aliasing /Ot favor code speed
/Ob<n> inline expansion (default n=0) /Ow assume cross-function aliasing
/Od disable optimizations (default) /Ox maximum opts. (/Ogityb2 /Gs)
/Og enable global optimization /Oy[-] enable frame pointer omission
/Oi enable intrinsic functions
-CODE GENERATION-
/G3 optimize for 80386 /Gh enable _penter function call
/G4 optimize for 80486 /GH enable _pexit function call
/G5 optimize for Pentium /GR[-] enable C++ RTTI
/G6 optimize for PPro, P-II, P-III /GX[-] enable C++ EH (same as /EHsc)
/G7 optimize for Pentium 4 or Athlon /EHs enable C++ EH (no SEH exceptions)
/GB optimize for blended model (default) /EHa enable C++ EH (w/ SEH exceptions)
/Gd __cdecl calling convention /EHc extern "C" defaults to nothrow
/Gr __fastcall calling convention /GT generate fiber-safe TLS accesses
/Gz __stdcall calling convention /Gm[-] enable minimal rebuild
/GA optimize for Windows Application /GL[-] enable link-time code generation
/Gf enable string pooling /QIfdiv[-] enable Pentium FDIV fix
/GF enable read-only string pooling /QI0f[-] enable Pentium 0x0f fix
/Gy separate functions for linker /QIfist[-] use FIST instead of ftol()
/GZ Enable stack checks (/RTCs) /RTC1 Enable fast checks (/RTCsu)
/Ge force stack checking for all funcs /RTCc Convert to smaller type checks
/Gs[num] control stack checking calls /RTCs Stack Frame runtime checking
/GS enable security checks /RTCu Uninitialized local usage checks
/clr[:noAssembly] compile for the common language runtime
noAssembly - do not produce an assembly
/arch:<SSE|SSE2> minimum CPU architecture requirements, one of:
SSE - enable use of instructions available with SSE enabled CPUs
SSE2 - enable use of instructions available with SSE2 enabled CPUs
-OUTPUT FILES-
/Fa[file] name assembly listing file /Fo<file> name object file
/FA[sc] configure assembly listing /Fp<file> name precompiled header file
/Fd[file] name .PDB file /Fr[file] name source browser file
/Fe<file> name executable file /FR[file] name extended .SBR file
/Fm[file] name map file
-PREPROCESSOR-
/AI<dir> add to assembly search path /Fx merge injected code to file
/FU<file> forced using assembly/module /FI<file> name forced include file
(press <return> to continue)
/C don't strip comments /U<name> remove predefined macro
/D<name>{=|#}<text> define macro /u remove all predefined macros
/E preprocess to stdout /I<dir> add to include search path
/EP preprocess to stdout, no #line /X ignore "standard places"
/P preprocess to file
-LANGUAGE-
/Zi enable debugging information /Ze enable extensions (default)
/ZI enable Edit and Continue debug info /Zl omit default library name in .OBJ
/Z7 enable old-style debug info /Zg generate function prototypes
/Zd line number debugging info only /Zs syntax check only
/Zp[n] pack structs on n-byte boundary /vd{0|1} disable/enable vtordisp
/Za disable extensions (implies /Op) /vm<x> type of pointers to members
/Zc:arg1[,arg2] C++ language conformance, where arguments can be:
forScope - enforce Standard C++ for scoping rules
wchar_t - wchar_t is the native type, not a typedef
-MISCELLANEOUS-
@<file> options response file /wo<n> issue warning n once
/?, /help print this help message /w<l><n> set warning level 1-4 for n
/c compile only, no link /W<n> set warning level (default n=1)
/H<num> max external name length /Wall enable all warnings
/J default char type is unsigned /Wp64 enable 64 bit porting warnings
/nologo suppress copyright message /WX treat warnings as errors
/showIncludes show include file names /WL enable one line diagnostics
/Tc<source file> compile file as .c /Yc[file] create .PCH file
/Tp<source file> compile file as .cpp /Yd put debug info in every .OBJ
/TC compile all files as .c /Yl[sym] inject .PCH ref for debug lib
/TP compile all files as .cpp /Yu[file] use .PCH file
/V<string> set version string /YX[file] automatic .PCH
/w disable all warnings /Y- disable all PCH options
/wd<n> disable warning n /Zm<n> max memory alloc (% of default)
/we<n> treat warning n as an error
-LINKING-
/MD link with MSVCRT.LIB /MDd link with MSVCRTD.LIB debug lib
/ML link with LIBC.LIB /MLd link with LIBCD.LIB debug lib
/MT link with LIBCMT.LIB /MTd link with LIBCMTD.LIB debug lib
/LD Create .DLL /F<num> set stack size
/LDd Create .DLL debug library /link [linker options and libraries]
C:\Program Files\Microsoft Visual C++ Toolkit 2003>
Wahou d'enfer! tout pleins d'options cool pour s'amuser :mrgreen:
Bon, ou est-ce que j'ai foutou se satané tube d'aspirine...
heu... non-rien, je parlé tout seul :oops: