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Voir la version complète : Vray 1.2 Quoi de neuf ?



zickboom
26/01/2010, 08h37
The new vrayforc4d 1.2 brings an big amount of new features, and also a lot of reprogramming.
due to the changes that come on one side from maxon with 11.5 sdk and on the other side from the
very new chaosgroup vray sdk core 1.9 that we use in this new release of vrayforc4d.
some additional features of the 1.9.x cores are also planned for a 1.2.1 and 1.2.2 release.
Our inner alpha and beta team tested deep over the last months, but due to the many changes in new
versions there always can be some new bugs (or also old that reemerges).
so if needed we will provide fixes in this small and fast updates to perfectionize the 1.2 release.
All are very welcome to post in the forum (section vrayforc4d 1.2) if they find some not working as
should.

both, the maxon sdk AND the Vray sdk evolved a lot this year and bring many good new things to
vrayforc4d as well.

an overview of the new vrayforc4d 1.2 changes and additionions:
full 11.5 compatibility,
support of the advanced color filter tools and layer list in new 11.5 picture viewer
win7 and OSX 10.6 compatibility, 32 and 64 bit
new optimization for more than 8 cores
new vray core 1.9(!), with many core improvements(AA, GI, DMC, sampling,optimized speed,
& GI animation, physky, tone mapping...)
new additional GI mode for Irradiace map "use camera path" for still and object animation, that
renders the GI solution along the animated camera in one single pass
new additional GI mode for Lightcache GI "use camera path" for still and object animation, that
renders the GI solution along the animated camera in one single pass
new additional GI presets, for expanded and easier use
new save GI mode, to save the calculated GI our of an image AFTER the rendering has been
already done, very use full. if you like the image, you can ave the solution for reuse also after
rendering.
New AO - Ambient occlusion in the Vray GI. this is a special, very fast and high quality AO,
that can be mixed and blended to any GI solution
new fully automatic, "one -button" LWF with one single button solution (now everybody cany
easily use the so called "linear work flow", vray does all complex material, shader and gamma
conversions for you)
New ultra fast Physical SubSurface scattering System:
new fast SSS2 material, can be mixed and blended with other materials
new extra SSS channel in BRDF Material(new combination of fast SSS2 and BRDF)
4 special SSS modes, for solid and refractive and mixed materials
renders close to the speed of a diffuse material!
physical SSS system, with very easy controls
all parameters texturable
can be mixed and blended with other materials and all BRDF effects
SSS optionally scatters also GI
->intelligent and adjustable under sampling and interpolation
glossy reflection interpolation (3 option types, always, only for GI, never)
new Texture handling of files
new much improved texture memory handling in material manager
new rewritten normal maps
rewritten Material preview connection, materials previews should be remarkable faster
11 new optional Vray Material previews using area lights for quality high end Material
previewing (can be optionally installed, special recommended for professional workstations)
material ID option in BRDF, customizable color,
new Multipass Material ID activated, full AA'ed, very good to separate objects or materials for
post effects and compositing, produced many masks in one pass.
new horizontal split option for splitting single images more efficient over the NETrender
trace depth per material for reflection for great speed gain adjustment
trace depth per material for refraction
trace depth globally on off(limit trace depth+ setting)
new photometric mesh lights
new cone lights, match much more the c4d cone light experience
texturable area lights, 2 types
[ texturalable cone lights]*
[ texturable omni lights]*
[ texturable shadows(!)]*
new IES customization for custom lumen override function to be able to change the internal
lumen data and customize the ies intensity directly in c4d
light linking
mesh light linking
2 new physical sky modes:
physical sky "default" (similar to in vray1.1)
new physical sky CIE clear
new Physical sky CIE Overcast
new physical sky setting Horizon illuminations (for phycam and normal cam)
detailed new color correction and gamma adjustment system for the Physical sky
special "convert to grey scale" check box option, for architectural more abstract gray skies
new sky portal option "simple portal" for extra speed gain
dome HDRI lights do work with Alpha channel
added missing -1 function to matte feature
optimized HDRI dome light
new physical camera (pinhole mode) that 100% matches the Cinema4d camera:
enabled all kinds of new composting possibilities with c4d channels or effects, Sketch and
toon, glow, object ID passes, hair, camera mapping, pyro cluster, c4d sky module, etc. passes etc....
2 new modes for special custom lens distortion(quadratic, cubic)
new mode to read custom external "lens files"
new vertical and/ or horizontal camera distortion shift for perspective correction (in addition to
the camera shift offset for architecture cameras)
camera offsets in certain situation in animation eliminated
particles and TP render correct also in animations
new recoded support for "interactive region render", works very fast with special LC-LC GI
mode, also also fast SSS2 materials
new vray environment separate override control " affect reflection on /off, works in combination
with physky overrides
new vray environment separate override control " affect refraction on /off, works in combination
with physky overrides
new advanced override system for materials for professional light setup, can be adjusted
(included / excluded) on material bases
new override option in BRDF material
new displacement rewrite, improved displacement handling
additional displacement"water level" option, for advanced "on render time" cutout on objects
new 2d displacement mode for fast surface displacement in UV textures mode
2 modes- luminosity and rgb texture for choice in displacement
new true 3d vector displacement, can displace complex also overhanging and curved,
displacement shapes.
new automatic hierarchical proxy generation
compatibility rewrite of proxies for vista and win7
new rewritten OSX proxies for more speed and osx threading compatibility
new vrmesh export for custom vrmesh creation
new additive weight map option
new additive blending (shellac mode) in blend material with alpha weight map
support of native c4d floor object
follow mouse option in editor rendering( buckets will follow the mouse for fast preview of
certain parts)
cleaned up interface


(extrait de la file : http://www.vrayforc4d.com/forum/showthread.php?t=6180)

zickboom
26/01/2010, 10h56
http://www.vimeo.com/8977008

la vidéo

BerTiN03
26/01/2010, 15h42
ca serait possible d'arrêter les copier-coller, plz.. 2 fois le même truc dans la journée, ça ira.

En tout cas, dés fin de charette, j'installe avec impatience, la liste est réellement miam, et déja que j'étais "nuts about" Vray, je crois que ça va être encore pire avec cette merveillous release !

Encore 2-3 (20-30) petites conneries à corriger, et je me lance dans l'infographie..