Yes, As Pyerow says, this is fully true. Maybe i just have been too much played "Counter strike". That's à very useful expression in this game.Envoyé par paploo
Qui fait le malin, tombe dans le ravin...
Hi Neosushi,
Nice work ! Could you explain how you did your rigging with thev10 (mocca 3?).
Could you show us your rig ?
Thankz !
Much to learn, you still have.
Yeah the "bribbling" is very cool, "it" (the D) starts to have more presence, personnality, this is excelent!
The strech it cool. Not too much, just what is needed to get more life :efface:
I was confused by the dark ground / light sky, usually it's the opposite, so at first I didn't really understand the first movement of camera. So it should not be a problem when rendering. Maybe, but it's just me, so maybe you could have a stable cam that makes us read the letter "D", before we understand it's alive? Anyhow it was already cool wis the first shot, so any new tweak you did is a plus, that's nice :poucehaut:
2x6coreXéon2.66(24T);64Gram; GTX 1080; OSX10.13.6 ////
Mac Studio 128 Ram ; OSX 12.3.1 ; papiercrayoncerveau;S22Studio;Redshift;Zbrush2022; CS2022
///SHTL 2011 DEMO HERE : http://demo.shtl.org/ /// NEW! 2014 WIP
Shure here you go I hope it's usefull, but actually i am stil learning all that stuff and i am not shure if this rig is so usefull for you Anyway at least i hope you find this little sheet understandable. The constraint is only for the Hand rotation !!! not more not lessEnvoyé par PIKABOO
The Joints Hand L or Hand R are used as Goal for the Shoulder IK.
[img width=850 height=488]http://www.neosushi.net/DJSF/DJRig.jpg[/img]
cheers
::neosushi::
PS: I guess kiteman is the Rigging God here so maybe he has some nice suggestions :prie: